Outbreak
Made for Bevy Jam #4!
Notes:
- A few people asked about toggle fullscreen. There is a hidden dev window you can toggle by pressing comma. That dev window has a fullscreen toggle button!
Major bugs:
- Mid/Late game, having many logistics makes the game run very slow. I forgot to implement a faster spatial search for dead zombies. Keeping the numbers low later in the game tends to happen anyway.
- Sometimes heroes can't pathfind. It's rare, but the path shows and it just doesn't follow it. Seems to happen more on bigger maps.
Credits:
- Coding: gak (Discord: gakman, Mastodon: https://zoot.fun/@gak)
- Art: Jaaart
- SFX/Music: JLF9
Plugins:
- bevy-ui-dsl
- leafwing-input-manager
- bevy_asset_loader
- bevy-inspector-egui
- bevy_kira_audio
- bevy_screen_diagnostics
- bevy_egui (secret debug window)
Other crates:
- noise
- rand
- num-traits
- strum
- pathfinding
Status | In development |
Platforms | HTML5 |
Authors | Slowchop Studios, Jart, gak0 |
Genre | Survival |
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